GB Ursus Events
(I hope this is a somewhat original idea. I was pretty successful with it.)
When you want to build a deck around Possessed Ursus, what comes to mind?
- Small self damage in the form of Falcon Dive and Famine
- Make the Ursus survive longer with Elderwood Embrace, Ruunin's Guidance
What is the weakness we still have?
What do all these cards have in common?
- They are events.
===> Add Aurora's Disciple as an alternative win condition!
The roles of the cards:
Falcon Dive, Famine: Damage Ursus, kill early collectors, kill high damage, low life creatures. You don't have creatures that can die from a single famine.
Hold the Line!: Prevents you from having no creatures to play, distracts creatures from killing your win-conditions.
Shamanic Dance, Ruunin's Guidance, Elderwood Embrace: Buff creatures on the front line.
Tethra: Buff that isn't an event, but can fight when you don't have a big creature on the board. 6/6 + 1/1 = Kill god in three turns.
Outland Ranger, Triton Chef: Collectors that bring a buff event with them.
Extra Triton Banquet: Movement ability is better the stronger the creature is. It helps you to flee, or hunt down the creatures you want.
Humbling Vision: Soften up creatures for your Ursus to eat. Kill 3-life creatures with 1 damage spells. Otherwise versatile spell.
Aurora's Disciple, Possessed Ursus: Your game winners.
Maybe you could take Tethra and the weird single Triton Banquet out and put Emperors Command in, or make some cards three that currently are two.
How to play: Collect some Faeria, slowly creep two lakes and two forests towards the enemy. I found sticking to one side helps. Then place some creatures with many buffs at once in the middle of the battlefield.
Play aggressive. Don't try to make your Ursus a 50/2. 10 attack is usually enough. 5 attack is two duplications away from a OTK. Don't attack the orb with the bear though, when you could kill a creature AND damage the orb in the next turn twice as much.