Sorocco in Paradise
Posted by SuperbLizard on 18/11/2025
- 3 2 1 Mystic Beast 3
- 4 1 Water Elemental 3
- 3 1 Axe Grinder 3
- 2 1 Seed of Paradise 3
- 2 1 1 Path to Paradise 3
- 5 2 1 Rakoakopter 3
- 5 3 Aurora's Creation 3
- 2 2 Sunken Tower 3
- 1 Time of Legends 1
- 5 3 3 Fugoro, Merchant.. 1
- 4 1 Sapphire Yak 3
- 7 2 2 2 Sorocco, Fi.. 1
A highly synergistic deck centred around strong "enemy well" effects with decent lines for setting up powerful lategame boards that are tough to beat.
Most games you will start on a forest in front of your orb and follow up with a mountain to the side. Ideally your lakes are at your well and the enemy well, letting your jumpers zip back and forth. The second mountain is used for either an aggressive Axe Grinder or as a setup for Rakoakopter. Aurora's Creation has a lot of useful targets depending on what the board needs. One option is comboing with Saphire Yak to create largs single target threats. This can be down early to start a snowball or as a lategame strategy once you've baited out removal with Axe Grinder and Mystic Beast first. Should you require more aoe damage using it on Rakoakopote can be decent. There's also Fugoro, which is often just good in general and let's you quickly recover tempo with it's efficient body and thins the deck so Mystyic Beasts and Axe Grinders show up more frequently. They too are great options for pumping out raw stats onto the board. And should the occasion arise a second Sorocco is never an unwelcome guest. On that note: For the people unaware Sorocco's effect does trigger when being moved by cards like Sunken Tower. If you play one out early make sure to keep one charge up for when he shows up to the party.
All in all a very fun deck with a decent chunk of answers for overcoming different board states. Just make sure you are precise with your setup and know which combo you will have to play towards in advance to win the matchup. You'll also want to memorise some of the Faeria thresholds for the different combos. For example Sorocco + Tower = 9 means you can spent exactly 3 Faeria and two cards on land acceleration if you want to get it out by turn 4 with it's natural 12 Faeria (not counting collections). Seed of Paradise got buffed to 1 Faeria but wasn't updated on the hub yet. Playing for a turn 4 Sorocco or Fugoro can accelerate you enough to win some matchups even if that means skipping a collection or two.
Enjoy!