Aurora's Disciple Magical Desert Journey
Posted by Assmangler on 09/04/2017
- 1 Hold the Line! 2
- 3 2 Lore Thief 3
- 3 2 Aurora's Disciple 3
- 3 2 Humbling Vision 2
- 0 2 Soul Pact 1
- 10 2 Windstorm Colossus 2
- 2 2 Soul Drain 2
- 3 Outland Ranger 3
- 0 2 Spellwhirl 2
- 1 1 Shifting Tide 2
- 6 3 Last Nightmare 1
- 1 2 Khalim's Training 2
- 0 3 Flash Wind 2
- 3 2 Windstorm Charger 3
Cheap budget deck I made with a focus on the water and desert spell related monsters. Play strategy depends on what your facing and cards you draw. Generally, try to farm as much mana as possible, use lore theif's draw and keep as many spell cards in your hand until you're able to get Aurora disciple. On the board try to focus on either the left of right wells then straight up build in the middle to launch your Colossus/Aurora/Charger attacks on the enemy. Flash wind and Khalim's training are amazing to get your monsters into range if their out of position. Humbling vision should be enough to help you make super buff Green monsters easier to deal with and make your creatures survive more battles. I only used 1 last nightmare since it's costly to play.
Against rush builds focus on filling up your center side of the board instead so they can't face rush you. Soul drain, humbling vision, outland ranger and the guards from hold the line should provide enough defence to stop the enemy from destroying you. Once they run out of steam you should have drawn Aurora, Charger or Colossus and just straight up destroy their face.
Two Spellwhirl could be dropped for another soul pact and a windstorm colossus for consistency, but I like the RNG options they provide to make the game more interesting.