- 1 Hold the Line! 2
- 3 Outland Ranger 3
- 0 5 Desert Twister 2
- 3 2 Wind Soldier 3
- 10 2 Windstorm Colossus 3
- 2 2 Soul Drain 3
- 4 Daring Adventurer 2
- 3 2 Oradrim Fanatic 2
- 6 3 Last Nightmare 2
- 5 5 Windborne Champion 3
- 4 1 Air Elemental 2
- 5 3 Manta Rider 3
Here is a yellow tempo deck where i added some good cards that u usually don't see in that kind of deck.
- "Hold the line" : this event will lower the cost of "Windstorm colossus" and give u HP and 2 taunt creature which will help u in case of rush and aggressive decks.
- "Daring adventurer": another good creature that will be very good against rushes deck who put many creature close to your orb.
-"Outland ranger": very good creature that give u another event for your colossus
-"Oradrim fanatic": mobility is always the key
-"Desert twister": mobility is always the key (bis), a taunt prevent u to hit the orb? Send it far away!
-"Winborne champion": Tempo decks often play "khalim's training", here u've got a super Khalim's training plus a little "Desert twister" in it, and a 5/5 creature.
-"Manta rider": a solid creature, above all if u play "Campfire" on it. With the help of "Desert twister" or "Oradrim fanatic" or "Windborne champion" to easily reach the opponent orb, it's 5 point less to the enemy, 1/4 of his total life.
-"Windstorm colossus"; once again mobility (dash 3), and playing a 7/7 for 5 faeria is always good, since you've got enough event in the deck to do so.
-"Soul drain": event + killer + life = very good here.
-"Last nightmare": event + killer for all big and/or protected creature
-"Air elemental": it's always better to play this kind of card when u need 5 yellow lands to be operational.
-"Wind soldier": very good versatile card with many uses.
Have fun!
This looks INCREDIBLE. It’s a shame I don’t have Daring adventurers or Twisters, lol…
But I’ll give this a try for sure!
Thanks to u Daydream, i’ve had some very good results with that deck recently, the strenght of this deck is the mobility and to be able to move creatures constantly.
U can replace “daring adventurer” by “maceman”, but “Daring adventurer” is very good when you’ve got 2 or 3 foe at side, he can reach easily 6/6 or 8/8 for only 4 faeria.
See ya!