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Card Interactions

Posted by BrainiYak on 08/06/2021

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An alphabetical list of all the special card interactions in the game that you may not know about.

- by Moonfassa

Last updated: September 15, 2021

Board Order

This is the order of operations for any identical abilities or triggers, including the order creatures harvest Faeria in. This is always from the perspective of the active player (whomever's turn it is).

Animated Banquet

Order of end of turn effects:

  • Doomsday
  • Drowning*
  • Ruunin
  • Wavecrafter
  • Haunted Husk
  • Triton Adventurer
  • Tiki Adventurer
  • Keldran Adventurer
  • Ogre Adventurer
  • Compass of Gagana
  • Animated Banquet
  • Crystal Flower
  • Creatures that die at end of turn (Flash Salmon, Hydra Head, Wind Soldier)

If there are multiple of the same card (for example 2 animated banquets on board), those effects will happen in board order. This is the ONLY situation where board order will come into play. Each card will only trigger once per turn.

Note: Dancing Blade (Pandora only) untested

This ordering means that a creature escaping from a Crystal Flower at the end of turn, will not swallow Animated Banquet.

Aryana

Aryana will revert to the base card upon returning to your hand (4 Faeria, 2 desert, 4/2 stats), EVEN if they had previously been modified.

Aurora

Temporary buffs* from cards like Windborne Emissary or Orphan Fugu will apply AFTER they change into a 6/6.

The same is true for cards like Gabrian Enchantment and Gabrian Enchantress.

Aurora's Creation

The copy from creation will revert the card to its original stats, land cost, and Faeria cost (minus 5), with ONE exception:

Cards that have player-based conditions such as Wavecrash Colossus, will NOT copy your opponent's conditions but they WILL copy your conditions. Wavecrash in this case will count how many times YOU have harvested since the beginning of this game.

Any card that deals with copies will function the same way. A list of these cards can be found at the end of this article.*

Aurora's Trick

The creature you gain control of will have summoning sickness and be unable to move or attack.

(needs testing with haste)

Balloon Fish

Balloon Fish cannot be played unless you have another creature on board. If the only creatures you have on board are untargetable (such as creatures with divine), you can still play Balloon Fish but it will die as the card text states.

You cannot voluntarily cancel Balloon Fish's ability.

Barter

Barter will create a COPY* of the discovered card. Your opponent will not lose their card.

Battle Toads

You can right click to cancel placing the second battle toad. However, you MUST have 2 unoccupied lakes to play the card.

If you left click on the same spot twice, you will only spawn one Battle Toad. This has relevancy with Mistral Guide as explained later in this article.

The frogs themselves are blue creatures and MUST be placed on lakes (even if the Battle Toads card itself is wild). This is important to keep in mind if you want to use cards like Barter or Three Wishes.

Colossi

If these cards have reached their minimum cost reduction limits, their abilites won't work anymore but other cost reduction effects still will.

Primeval Colossus works differently and is discussed later in this article.

Coral Polliwog

Polliwog will collect from a well FIRST, before its gift triggers, meaning you can potentially collect from two wells with it.

Demon Wrangler

If you sacrifice a creature with last words, such as Rakoan Shieldmates, the entire creature will be replaced with Demon Wing and you will lose your last words summon.

Sacrificing a swallowed creature, such as Balloon Fish, will NOT summon a Demon Wing. The swallowed creature will emerge instead.

Divine Guardian

If you have multiple Divine Guardians on board when you take lethal damage, all of them will die.

Doomsday

Creatures will die in board order.

Any creatures that have been swallowed will survive a Doomsday. The same goes for creatures that spawn with last words, such as Shield Mates and Manta Rider.

The effects of Doomsday will happen in order of card text, which means that drowning will occur AFTER the "destroy all creatures" effect, but BEFORE the end turn effect. Because of this, if a swallowed creature does not have aquatic or flying and is over an ocean space, it will die as well (see the below example of Balloonfish and Biomancer both dying). A full, ordered list of end of turn effects can be found at the end of this article.*

If a Bloodfire Wisp has been swallowed when Doomsday is played, it will survive and gain buffs for each creature that dies AFTER it (in board order). The same is true for any card that does something upon other creatures dying such as Bone Collector or Flying Piranha. But they will only recognize creatures that die after it in order.

In the below example, you can see how Bone Collector only gets 2 buffs, since there are only 2 creatures that both die adjacent to it, and after it in board order.

Dwordia

When this creature moves into a forest, it will not collect Faeria from an adjacent well unless you cancel the teleport trigger. If it does teleport, it will collect from any wells adjacent to its new position.

Interaction with Sagami Grovecaller: If you choose to teleport Dwordia using Grovecaller's ability, the first forest he teleports to will give you a SECOND teleport trigger if there is an open forest. He will ONLY get a +1/+1 buff if he teleports this second time.

Video Example

Egg of Wonders

Egg will copy a creature, which means that creature will not count as being "summoned." Although it will have summoning sickness, even if the creature has haste. The copy will revert to base stats, even if the card drawn is buffed.*

There are currently 2 bugs with this card:

  • Haste creatures that emerge from this will be able to move three times.

  • Any turn AFTER you play this card and egg becomes a copy of a creature, it will harvest Faeria if it is adjacent to well, but cannot move or attack until the following turn.

As a side note, this is the card needed for the !egg steam achievement (people confuse this with the old eggbot sometimes).

Explorers

These buffs do NOT behave like regular temporary buffs*. They are treated as permanent buffs unless their land requirement drops bellow 2 (through land destruction or otherwise losing control of the land). If this happens, it will SUBTRACT whatever stats it had been given, potentially meaning death.

Because they are treated as permanent buffs, this means Humbling Vision will halve whatever stats are showing on board, and Voice of Truth will set an Explorer's stats to 3/3, unlike other temporary buffs would.

Failed Experiment

Gift abilities will trigger BEFORE the creature dies.

Interaction with Majinata: Majinata will AVOID the death effect from Failed if it gets swallowed by a friendly creature. If it is not swallowed, it will die as usual.

Firebringer

You cannot use temporary board-reliant buffs* to give this a +1/+1 through cards such as Kobold Barracks or Windborne Emissary. The same is true for attack buffs from gift creatures. The summoned creature MUST have a higher attack than life while it's in your hand.

Gagana, Rainbow Birdship

Crew Members:

  • Cartographer
  • Hunted Outlaw
  • Rakoan Reveller
  • Rakoan Shieldmates
  • Storyteller
  • Tiki Piper
  • Triton Chef

Grappling Hook

Combat abilities will trigger when the ranged creature attacks something. The combat trigger happens first, then you can choose to teleport your creature.

After using this card on a beast, if you use Hunt Down on the same creature, you will be able to teleport that creature adjacent to the Hunt Down target. You will then be able to take your regular attack (which is ranged until end of turn) and teleport a second time (adjacent to the new target). This is true for any targetable fight creature (currently only Hunt Down).

If you Hunt Down a ranged enemy after Grappling Hook, the enemy ranged creature will fight back (needs testing).

Hate Seed

You cannot use temporary board-reliant buffs* to reduce Hate Seed's cost through cards such as Kobold Barracks or Windborne Emissary. The same is true for attack buffs from gift creatures. The summoned creature MUST have a higher attack than life while it's in your hand.

Humbling Vision

"Base stats" is not the clearest of wordings for this card. This card checks a creature's CURRENT stats on board EXCEPT for temporary buffs* like Windborne Emissary or Orphan Fugu.

Example: Orphan Fugu has been given an Elderwood Embrace, and you have another beast on board. It is now showing as a 7/9. Humbling Vision will ignore the temporary attack buff from its ability, treat it as a 5/9, reduce its stats to 2/4, then give back the temporary buff finally making it a 4/4.

Video Example

Hunt Down

"Fighting" counts as an attack for all purposes of combat abilities and anything else relating to attacking. However, it does NOT use up that creature's attack action for the turn. They can move and attack as normal, even after Hunt Down has been played.

Illusion of Grandeur

(note this now has 1/1 base stats)

Cards with TEMPORARY cost reductions* such as Dark Stalker and Ancient Boar will immediately revert to their base costs (minus permanent reductions) upon touching the board and will NOT count towards Illusion's ability.

PERMANENT cost reductions such as Ogre Dance WILL work with Illusion's ability (including if Stalker or Boar recieve permanent cost reductions in this way).

Failed Experiment is the only exception to temporary costs, and WILL work with Illusion.

Iona

Iona cannot be attacked by fight creatures such as Deepwood Stalker since fighting counts as an attack.

If Iona gains taunt, she CAN be attacked by adjacent enemies.

Krog's Dinner

If your Krog has been transformed this game, Dinner will not be able to bring him back since Krog technically didn't die.

If you have a full hand of 9 cards and draw Krog from your deck, he will be discarded as usual, but this will count as Krog dying and Dinner can bring him back.

Mirror Phantasm

Transform effects remove all abilites on the target, meaning that haste creatures will loose haste and will follow normal summoning sickness rules if they have just been played that turn.

Mistral Guide

This ability will trigger FIRST, before any other summoning abilities. This includes any other gift abilities or dash abilities. Summoning a creature adjacent to multiple Mistral Guides will trigger multiple times.

Example (gift): Summoning Axe Grinder next to Mistral Guide will FIRST trigger Guide's ability, ask you to dash it somewhere, THEN it will check Grinder's ability to see if it is next to an enemy well.

Example (dash): Summoning Rakoakopter next to Mistral Guide will first trigger Guide's ability, ask you to dash 2, then trigger Kopter's dash ability, ask you to dash 1, then finally trigger Kopter's gift ability.

Interaction with jump creatures: A creature with jump will be able to dash to any open space within 2 tiles (not just in a straight line and you can dash over obstacles).

Interaction with swallow: If a creature is released from a swallow and is adjacent to Mistral Guide, it will NOT gain flying and dash 2.

The only exception to this rule is a bug with Bloated Toad where if you kill an enemy Bloated Toad on your turn and it is adjacent to your Mistral Guide, the 2/2 frog under Bloated Toad will gain flying and dash 2 (even if your Mistral Guide dies in the process). This will not work if it is your opponent's turn when the Bloated Toad dies.

Interaction with Battle Toads: You can summon both Battle Toads using the same space as long as you dash the first one away. The triggers will happen in the following order:

(1) Select the first frog's land. (2) Select the second frog's land (can choose the same land as the first). (3) First frog is summoned. Choose where to dash it. (4) Second frog is summoned. Choose where to dash it.

Interaction with Coral Polliwog: Does not recieve dash 2, but does recieve flying.

Interaction with Monstrous Hydra: Hydra head spawns will pause whenever one spawns adjacent to Mistral Guide to allow you to dash it. More hydra heads will continue to spawn in the exact same spot until it has spawned 6 total hydra heads.

Interaction with Oversky Towship: If Towship is originally summoned on a land, its land will move with it while it dashes.

Interaction with Rain of Fish: The fish spawns will pause whenever one lands adjacent to Mistral Guide to allow you to dash it somewhere, then continue spawning. The fish damage will happen BEFORE it dashes.

Interaction with Yak Attack: After you click the first summoning spot for a yak, it will ask you if you want to dash it before moving on to the second and third yaks. However, you cannot click the same spot you clicked for the previous yaks (ie. you must have 3 DIFFERENT lands available to summon all 3 yaks).

Orosei

Orosei's ability will count the CURRENT cost of each creature, including any discounts that were given to a creature. For example, if your Wavecrash Colossus was discounted to 4, it will only transform into a 6 cost.

Note that TEMPORARY cost reductions* on cards such as Dark Stalker and Ancient Boar will immedietely revert to their base costs (minus permanent reductions) upon touching the board.

If there are no possible transforms (for example, there is nothing that costs 2 more than Tarum), it will transform into another creature of the same cost if any. Otherwise, it will transform into the same creature (removing all stat changes).

The only 2 cards that will change costs while on the board are Radiance and Primeval Colossus.

Oversky Towship

Towship's land will always follow it, as long as Towship ends its movement on an ocean space (even if it charges across other lands).

Oversky Yak

Functions the same as the Explorers in that it's buffs do NOT behave like regular temporary buffs*. It is treated as a permanent buff unless you drop below 6 prairies, in which case Oversky Yak will get -2/-2, potentially meaning death.

Primeval Colossus

Primeval Colossus will ALWAYS cost 1 less for each special land you have (even on board).

Like all colossi, this CAN be discounted through other cost reduction cards as well, potentially dropping it below 6 cost. However, UNLIKE other colossi, Primeval's ability will still work even if it is below 6 cost, and only stop once you've reached 10 lands.

The temporary discount from Simulacrum will disappear once Primeval hits the board, but any permanent discounts will stay.

Prophet of Tides

You may cancel Prophet's gift ability after the first land move, or before any land moves by right clicking.

Radiance

Radiance's cost will ALWAYS equal your life total (even on board) regardless of cost reduction cards such as Ogre Dance. If the Ogre Dance hits Radiance, it will still use up the card (even though it has no effect).

Rakoan Illusionist

(note this card now costs 1L2D)

When the targeted creature transforms back, it will lose any previous stat changes (transform will always set a creature to its base stats).

Ruunin

Ruunin will revert to her 5 Faeria/ 3 forest cost upon returning to your hand (even if these were previously modified). The ONLY stat changes she will keep, are the ones from her ability (stacking each time she dies).

Seed of Paradise

(note this is now a 1 cost 0/1)

If this creature's gift ability doesn't trigger (for example if egg of wonders transforms into it) it will STILL die when it harvests over the ocean, but will not produce a land.

Shozen

Shozen's ability replaces the death effect, which means last words abilities, or anything else relating to death, won't trigger.

The swallowed creature will revert to its base stats, cost, and land costs.

Unlike normal swallow abilities that prevent chain swallowing (ie. swallowing a creature that has swallowed something else), Shozen is allowed to swallow a creature that has swallowed something else. The creature in the enemy's belly will disappear though.

Sorocco

Sorocco's ability triggers whenever he moves positions, including if his land is moved by cards like Sunken Tower.

It will not trigger on the tile you first summon him on but WILL trigger with dash effects from Mistral Guide.

Soul Eater

If you have a full hand of 9 cards and draw a creature from your deck, that creature will be discarded as usual, but this will count as one death towards your Soul Eater.

Sunken Tower

If you click on this card on board, you can right click to cancel. However, if you select a land, you cannot cancel. Even if you wait out the turn timer, it will randomly move the land for you.

Swarming Carassius

If you have a full hand of 9 cards and draw this card from your deck, it will be discarded as usual. But this also counts as one death towards your Carassius count.

Tiki Totem

This effect takes place AFTER the creature is summoned. Which means it will not keep Ghost Dragon alive and it will not allow a 4 life creature to also gain a Beastmaster buff.

Ulani

Card draws will happen in the order of card text: green, blue, red, yellow.

Voice of Truth

This will not remove temporary buffs* from cards like Windborne Emissary or Orphan Fugu.

This WILL however remove buffs from Explorers.

Wind Gate

You can summon flying and aquatic creatures on ocean tiles adjacent to Wind Gate.

If you click Wind Gate to activate it and right click to cancel the selection (before moving it), it will use up it's activate ability for the turn and you will not be able to move it until next turn.

Zephyr Vulpine

When this creature moves into a forest, it will not collect Faeria from an adjacent well unless you cancel the teleport trigger. If it does teleport, it will collect from any wells adjacent to its new position.


*

Terms used in this article

Copies

If a card is copied, it will revert to that card's original land cost, Faeria cost, and stats, unless specified otherwise. There is ONE exception:

Cards that have player-based conditions such as Wavecrash Colossus, will NOT copy your opponent's conditions but they WILL copy your conditions. Wavecrash in this case will count how many times you have collected since the beginning of this game.

  • Auroras Creation
  • Barter
  • Egg of Wonders
  • Flight of the Mantas
  • Gemshell Tortoise
  • Spirit Theft
  • Three Wishes
  • Twinsoul Spirit
  • Ulanis Medallion

Drowning

Whenever a creature or structure without flying or aquatic ends its turn on the ocean, it will drown. Likewise, whenever an aquatic creature ends its turn on a non-lake land, it will drown. Drowning will only occur at the end of the creature's owner's turn, checking only once per hex. For example, if your Rakoan Shieldmates is left over an ocean space, it will die at the end of your turn, but the 1/1 Rakoan that spawns with last words will stay alive until the end of your next turn.

End of Turn Effects

Order of end of turn effects:

  • Doomsday
  • Drowning*
  • Ruunin
  • Wavecrafter
  • Haunted Husk
  • Triton Adventurer
  • Tiki Adventurer
  • Keldran Adventurer
  • Ogre Adventurer
  • Compass of Gagana
  • Animated Banquet
  • Crystal Flower
  • Creatures that die at end of turn (Flash Salmon, Hydra Head, Wind Soldier)

If there are multiple of the same card (for example 2 animated banquets on board), those effects will happen in board order. This is the ONLY situation where board order will come into play. Each card will only trigger once per turn.

Note: Dancing Blade (Pandora only) untested Compass of Gagana also untested

Temporary Buffs

"Temporary" because they require something else to be present in order to get the buff, and this "something else" can be taken away.

These buffs will always add the stats AFTER all other calculations are made such as stat changes from Aurora.

Board-reliant

These buffs won't apply until AFTER your creature has been summoned.

  • Cloud Machine
  • Golden Aviary
  • Kobold Barracks
  • Kodama Beast Tender
  • Orphan Fugu
  • Rakoan Chieftain
  • Snowstorm Lancer
  • War Yak
  • Windborne Emissary
  • Windstorm Archer
  • Windstorm Charger

Non-board-reliant

These buffs will ALWAYS be active (in hand, deck, board) as long as the condition is met. These cards will synergize with Firebringer and Hate Seed but otherwise function the same as a temporary buff.

  • Master Swordsman

The Explorers and Oversky Yak are exempt from these lists because they function differently.

Temporary Discounts

Cards with temporary discounts will immediately revert to their base costs upon touching the board (minus any permanent discounts they may have recieved).

  • Ancient Boar
  • Dark Stalker
  • Krogs Dinner
  • Shaytan Scavenger

Magda and Simulacrum still need testing.

Radiance, Primeval Colossus, and Failed Experiment are exempt from this list because they function differently.

Kaerukero 08/06/2021 22:15

I know you’re getting a lot of feedback from the discord, so this isn’t the guide’s final state, but it’s already super useful. Thanks for making this ^v^/

BrainiYak 08/06/2021 22:30

Awesome, glad to hear! Yeah I’ve already got a massive list built up of more things to test/add. I’ll put a “last updated” note at the top to let people know when changes have been made last.

BrainiYak 08/06/2021 22:33

Awesome, great to hear! Yeah I’ve got a huge list built up now of things to test/add. I’ve dropped a “last updated” note at the top to let people know when changes have been made.

BrainiYak 08/06/2021 22:33

Oops, wasn’t sure if that first message sent XD

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