Oversky Card Spotlight - Yakkapult
This week I take a look at the adorable Yakkapult and question the card's purpose. Yakkapult is more of a finisher and is heavily contested by other powerful Oversky cards.
Card Spotlight - Yakkapult
Card Spotlight returns after the release of the Oversky Expansion. In this series we will investigate how the Oversky has shaped the Faeria landscape. Expect to read about old and new cards and discover what decks they can feature in. Included in every article is a video of one of these decks in action!
Yakkapult is one of the most adorable cards to ever exist. Who would have thought that a weapon of war would be so cute. Yakkapult is an interesting card because it’s function hasn’t been completely figured out. It’s at a lost cost of 3 Faeria but demands 6 Wild Lands before hitting the board. This forces the deck builder to utilise a large amount of special lands and influences the deck building process. There are many decks in the game that use a lot of special lands but other cards overshadow Yakkapult in power.
This brings me back to Yakkapult’s function. The card can’t hit play until the Wild Land cost is fulfilled and this cost could influence Yakkapult’s purpose in a deck. At 6 Wild Lands you want this card to be a finisher, or a force to be reckoned with in the mid-game. Yakkapult has no immediate impact on the board unlike say Azure Skywhale, which alters the board state with its Swallow ability. Azure Skywhale is more expensive than Yakkapult but still has synergies with land based decks.
Oversky gave us a wealth of Wild Land cards which makes deck slots very competitive. Blue Green have access to some of the most powerful Wild cards. Finding space for Yakkapults will be difficult in some land ramp archetypes.
Why play Yakkapult?
The way I’ve been using Yakkapult is as a finisher. In order to get the most out of Yakkapult is to empower it so it goes massive damage to an opponent’s Orb. The ‘Enchantment’ cards have great synergy with Yakkapult’s high Life value. Five damage and a 2/2 spawn at your opponent’s Orb could be very problematic for opponents. Building a deck around Yakkapult is a really fun way to use the card.
This Blue Green deck uses the best Oversky cards and land ramp tools. Their are power-ups for creatures and of course, the Yakkapult. Develop special lands and hold off your opponent until you can drop a Yakkapult right in front of your Orb. Then you can proceed to push damage and force an answer on your Yakkapult. The deck also features Sunken Tower to move enemies into range of your Yakkapult.
This is Lunix’s version of an Enchantment Yakkapult deck. This style has a huge focus on Yakkapult and uses a range of power-ups to unleash maximum carnage. Shamanic Dance and Tiki Piper can create massive Life values which are the converted into Attack by the Enchantments.
Blue Green is a strong choice for Yakkapult but LuxArcadia has come up with a different style of Yakkapult. This deck utilises the power-up creatures Drakkar Skycaptain and Ancient Beastmaster. Both of these card work well with the whole build by buffing most of the cards in the deck. I’ve been working on the list recently and added more Yellow removal to help maintain board control.
Yakkapult might not be the strongest Oversky card but it can still be a fun win condition. It also has the best combat animation in the game! Just remember that Yak’s are kinda like tennis balls and will bounce off your opponent’s threats. This means no Yak’s are hurt while being launched around the board!