I know most new players are looking for some sort of list what to craft and of course what not to. Basically a list of useful cards.
Why would I make this list?
First, I've been playing Faeria quite some time since the beta (more than I want to admit). I've reached legend multiple times, also playing Pandora for quite some time. And I like to tinker with decks and strategies.
Secondly I spent hardly any real money into this game; just the 'Faeria - Steam Pack' when alpha released. Not that I don't want to support this awesome game, but never really needed it. Till this stage it is quite grindable. I currently miss 4 Legends (Sharra, Dream (disenchanted after nerf), Ignus and Iona) and just some unplayable epics. But I'm sitting on enough shards to basically play anything.
Also I do recommend starting this game in Pandora. It's a great way of learning the game, you do not need a collection whatsoever and rewards are noticeably higher in Pandora then in ladder.
First there are no commons in here; I do not recommend crafting them. Also rares usually come as you grind towards a full collection. However dont think twice if you want to craft them, having strong cards makes the game more fun to play.
I tried to make this list in ascending order; generally speaking, the higher in the list the more times the card is used and/or the better the card is.
So lets get down to the list.
Top cards to craft
Neuteral | General decks |
---|---|
Outland ranger | Event based decks |
Time of Legends | Most decks with legends |
Green | General decks |
---|---|
Feed the Forrest | All G |
Ruunins Guidance | Most G |
Verduran Force | Most G |
Sagami Grovecaller | Most G |
Thyrian Golem | Mono G |
Earthcraft | Most non mono decks |
Oakling | Some G |
Tethra Soul of the Wind | Some G |
Grove Guardian | Some G |
Blue | General decks |
---|---|
Aurora Myth Maker | All B |
Frogify | Most B |
Mirror Phantasm | Most B |
Mystic Beast | Most B |
Battle Toads | Most B |
Wavecrash Colossus | Most B |
Triton Trainer | Jump |
Ninja Toad | Jump |
Gabrian Enchantress | Enchantress |
Red | General decks |
---|---|
Seifers Wrath | All R |
Flame Burst | All R |
Axe Grinder | Most R |
Garudan Heart of the Mountain | Most R |
Groundshaker | Most R |
Seifer Blood Tyrant | Most R |
Grim Guard | Some R |
Yellow | General decks |
---|---|
Khalim Sky Prodigy | All Y |
Last Nightmare | Most Y |
Zealous Crusader | Y-Rush |
Khalims Prayer | Y-Rush |
Oradrim Monk | Y-Rush |
Windstorm Colossus | Events |
Flash Wind | Events |
Windstorm Archer | Events |
Multi-coloured | General decks |
---|---|
Scourgeflame Specter | Combat/Control |
Crackthorn Beast | Midranged |
Most of these cards are played as a full playset in the current Meta.
Tech-cards and other cards to craft
Neuteral | General decks |
---|---|
Radiance Imperial Airship | Self damage decks/control |
Wandering Monk | Midranged/control |
Kings Faithful | R rush |
Kings Guard | Midranged/control |
Queens Guard | Midranged/control |
Magnus King of Meroval | Control decks |
Yak Attack | Sacrifice/control |
Imperial drain | Some rush decks |
Baron Thulgar | Control decks |
Green | General decks |
---|---|
Voice of Truth | Tech |
Flowersilk Faerie | Echantress/events |
Ruunins Messenger | G-Rush |
God Hunter | G rush |
Blue | General decks |
---|---|
Gabrian Commander | Blue sevens |
Sunken Tower | Tech |
Spellwhirl | Event/control |
Triton Sanctuary | Tech |
Triton Banquet | Tech |
Baeru the First Wave | Control |
Luduan | Midranged |
Forbidden Library | Selfdamage/control |
Dream Reaver | Combo/contro |
Auroras Creation | Combo/contro |
Failed Experiment | Combo |
Orosei Dream of the Deep | Combo |
Red | General decks |
---|---|
Firestorm | Some control decks |
Bomb Slinger | Mono R/control |
Hellfire | Control |
Derelict Tower | Tech |
Meteor | Bargain |
Yellow | General decks |
---|---|
Choking sand | Tech/control |
Windborne Champion | Control |
Death Walker | Sacrifice/rush |
Khalims Training | Midranged |
Wind Gate | Rush/tech |
Celestial Tower | Flyers/tech |
Golden Aviary | Flyers |
Annoying Gnat | Flyers |
Oradrim Sagittarius | Rush/archers |
Shaytan Assassin | Sacrifice |
Doomgate Door to Oblivion | Sacrifice |
Desert Twister | Control |
Azarai Wrath of the Desert | Control |
Multi-coloured | General decks |
---|---|
Three Wishes | Three Wishes |
Twinsoul Spirit | Control |
Apex Predator | Apex enchantress |
Soul Eater | GY sacrifice |
These cards are more situational. Some are used in just a specific deck (for instance Yellow Fliers or GY Sacrifice) and other deck run just one copy of tech cards.
As this game is constantly changing this list might not be as relevant in time. This is my current opinion on what to craft these days.
Do you agree or disagree with specific cards? Let me know in the comments!
I hope you enjoy it!
Thank you!
Some newbie questions:
What does “Tech” mean?
Syland Horsemaster for Green and Red midrange decks?
What do think of Unlikely Hero for Green?
Left out Elderwood Embrace?
Why are Snowstorm Lancers usually left out of Blue Jump?
Any Ranged creature worth crafting?
Tech cards are used less often, usually just one copy. People change decks if they are facing the same deck very often to make sure they have an advantage over them. Also I wanted to make a difference between cards which are in most decks and cards which are used in just a few.
All cards you mention are great, but common! I left them out on purpose. You could craft them but I assume most people have them already (or at least 1-2 copies).
Unlikely Hero does see little play in Y-rush and Green decks however, so little that I left it out.
Windstorm Archer is still used a lot if you want to play ranged. Also some people try Flamesilk Faerie, but till now it’s never really been part of the Meta.