- 1 Hold the Line! 2
- 3 2 Aurora's Disciple 3
- 1 1 Shifting Tide 3
- 2 1 Earthcraft 3
- 6 3 Last Nightmare 2
- 10 2 Windstorm Colossus 1
- 3 2 2 2 2 Three.. 3
- 0 2 Spellwhirl 2
- 5 2 Snowstorm Lancer 3
- 4 3 Aurora, Myth Maker 1
- 2 2 Ruunin's Guidance 2
- 1 2 Khalim's Training 3
- 4 2 Choking Sand 1
- 1 Time of Legends 1
3 wishes with events engine. This is a really fun deck to play with a great deal of synergy and versatility. You could cut Khalim for a time of legends; I am a new player though and don't have one as of yet. Look for disciple, aurora, shifting tide, lancer, khalim, earthcraft, and hold the line in opening hands. You want to develop lakes and deserts in the early game, making an effort to dominate in the economy. Khalim's training's turn the disciples into mobile beasts able to give you incredible trade value early on, making domination in the economy easy.My personal favorite openers in this deck(god hands) are disciple, disciple, shifting tide; or disciple, Aurora, shifting tide, if you play second. Playing first I usually look for Aurora,earthcraft,(Disciple or Khalim). sometimes Hold the Line,Khalims Training, earthcraft will really catch your opponent off guard and allow for turn 3 double collect and possible turn 4 triple collect. As above, this deck is tricky to play at first; but with practice the reward and fun factor; as well as versatility of play, are through the roof.
**Edit**
After posting this I played for an hour and went from lvl79 to lvl80. My reward for lvl 80 was... wait for it... Time of Legends!!! ;-)
2 shots at Aurora is pretty useful in this deck!
Try this out if you have the cards, you will not be disappointed!
Happy wishes!
Iamm3(Spiderface) (deck on my second account)
windstorm charger is a good option for this sort of deck, I guess you have snowstorm instead, also elderwood embrace over ruunin’s guidance, IMO
Because its a wishes deck focused on versatility, the ruunin’s guidance gives the life option and is 1 faeria cheaper. You seriously dont need the extra back-end of elderwood. In fact, I play-tested Windstorm charger + Elderwood Embrace in place of snowstorm and Guidance before my post. I found that blue was just way more efficient as you don’t have to have the deserts early with the lancer. It was also the change that allowed me to see the versatility of early game plays and increased playable opening hands. I think that way played ok, but I would only go that way if I didn’t have the Guidance’s and needed a bit cheaper version