9 Wins Pandora RG
Posted by PoVisko on 17/04/2017
- 1 Hold the Line! 1
- 3 Court Jester 1
- 4 Taiga Explorer 1
- 2 2 Bloomsprite 1
- 6 1 Seed Sower 1
- 2 2 Flowersilk Faerie 1
- 5 1 Ruunin's Messenger 1
- 2 1 Seedling 2
- 8 2 Ogre Battler 1
- 3 1 Axe Grinder 1
- 3 2 Flame Burst 1
- 3 2 Derelict Tower 1
- 2 1 Devouring Plant 1
- 6 3 3 Crackthorn Beast 1
- 3 Master Swordsman 1
- 5 War Yak 1
- 4 2 Ancient Beastmaster 1
- 3 2 Tiki Caretaker 3
- 16 2 Primeval Colossus 1
- 2 2 Overgrown Tower 1
- 5 3 Grove Guardian 1
- 5 2 Underground Boss 1
- 7 2 Barbarian Ogre 1
- 5 2 Shedim Brute 1
- 11 2 Volcanic Colossus 1
- 5 2 Blazing Salamander 1
- 4 2 Firebomb 1
Relics:
Bloodstone Golem (3)
Crystal Dragon (3)
Doom Scythe (5)
Lost 1 match because I ignored opponent's rush at first and didn't manage to recover. After that, played quite defensively against rush openings, and with some favourable trades and removal, this deck packs a punch to beat rush and by the time pandora opens, it's usually already on heavy offense.
What I drafted: With midrange (4-5 cost) in mind, I tried to emphasize on favourable trades with opponent's smaller minions early and support from Tiki Caretaker (that could also act as a midgame gatherer) and removal later if needed. Seedlings also work as faeria gatherers that turn into solid bodies at about that time. With that in mind, I knew I needed heavy hitters to solidify board control and potentially end the game.
My strategy: Go for your faeria wells in the same direction as opponent. If opponent rushes, play defensively until you have a board control and ready to push for opponent's face.