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9 Wins Pandora RG

Posted by PoVisko on 17/04/2017

LAND TYPE(S)
Faeria cost
4.5
Difficulty
Deck's likes

Relics:
Bloodstone Golem (3)
Crystal Dragon (3)
Doom Scythe (5)

Lost 1 match because I ignored opponent's rush at first and didn't manage to recover. After that, played quite defensively against rush openings, and with some favourable trades and removal, this deck packs a punch to beat rush and by the time pandora opens, it's usually already on heavy offense.

What I drafted: With midrange (4-5 cost) in mind, I tried to emphasize on favourable trades with opponent's smaller minions early and support from Tiki Caretaker (that could also act as a midgame gatherer) and removal later if needed. Seedlings also work as faeria gatherers that turn into solid bodies at about that time. With that in mind, I knew I needed heavy hitters to solidify board control and potentially end the game.

My strategy: Go for your faeria wells in the same direction as opponent. If opponent rushes, play defensively until you have a board control and ready to push for opponent's face.

LAND TYPES (by number of cards)

5
0
0
12
14

FAERIA COST (by number of cards)

4.5
0
0
1
1
6
2
8
3
3
4
6
5
2
6
4
7+

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