Hi. Watch your head, lots of things flying around.
This deck is my new best friend. And I would like to share with you.
Mistral guide is obviously the star of the show, giving everything flying and dash (an extra one as well if the creature already has dash, hence the name) (also they stack with each other). This deck really likes having mistral guide, but it can still play without it. Go up one side and pressure face damage if the opponent is going slow, and go defend yourself if they go fast.
Spite sprite buff to a 3/1 really makes it a solid card nowadays. Can be played on t1 and holds its own against everything except shaker. Any common removal is a negative trade and if sprite ever gets to trade in you're happy. Allows p1 to garudan on t3 as well.
Explorer is a good tool, can just be a 4/4 early to start collection, and ramps into a 4 drop that uptrades so many things / pressures serious damage at face.
Drain helps to offset the sprite damage / is good card. Windsoldier and rakoakopter are your other forms of small removal.
Chieftain is a solid performer that upgrades windsoldier damage and helps reach specific damage thresholds.
Grinder gets the buff after dash from mistral guide, also its a fine t1 collector.
Divine guardian is one of my favorite parts of this deck, as giving it flying is really powerful as a collector when you can tuck it away in a corner far far away from the action. And it provides a bit more support for racing when under pressure.
So go forth - control the skies, and watch for all the fun lines you can do with collecting with your flying windsoldiers and double dashing kopters.
*Shoutout to BoBBiN for inspiring the deck shell, SaturnFive for the idea of divine guardian*