Farm Boy Red
This is a very tactical piece of meat some of you might appreciate.
First of Farmboy allows for very aggressive early land placement (usually start with double neutral t1, sometimes even double neutral t2 to get the Axe Grinder spot).
It's playable at every stage of the game and requires your opponent to often invest a lot more into killing it than what it's worth in stats.
The threat of the red player sitting comfortable in collection is a severe one, so your opponent will likely want to disturb the peace on your acres.
Protect the boy as if he were your own flesh and blood and be mindfull to which farm you send him.
The addition of Time of Legends allows for easier acess to one of Red's greatest tools for clearing board. Garudan synergizes very good with early well collection and other removal.
I also added Derelict Tower to give your removal more reach.
Horsemaster isn't really needed anymore since this version doesn't run Seifer the Blood Tyrant or Underground Boss.
Ogre Adventurer does a similar job in the sense that it both provides some form of mobility and pressure aswell as not being weak to Choking Sands.
With kind regards and wishing you all the best on your way on the Faeria ladder,