Are you sick of your opponent having cards that aren't yours?**
This problem can be solved with single application of this OP DECK OF SHENANIGANS
97% Mulligan Approved!***
Featuring classic blue jump favorites such as:
-t1 explore water ele
-t3 value trade with a 4/4 and a combat trick
-WOULD YOU LIKE SOME TEA
-making sure everyone has a frog - we love to share
Also introduces new exciting ways to play:
-eating anything and everything
-returning to whale meta with more whales than you can count*
-tricking krog into being your friend
And now our legally obligated deck guide:
Play a jump guy, collect with jump guy, trade with jump guy if its good (if the jump guy survives, stops collection for the opponent at that side of things, or it just feels really goooood), play 6/6s with jump for 5, play a whale, trick stuff.
Game plan can be adapted to your opponent, has the frogifies to just wait out stuff with just a general 3-big lategame stuffs. Don't be afraid to pressure if the trades line up, turns out having a pre-aurora'ed frog that can spawn on enemy lands is pretty good for board control.
Note about the frogify - trick combo -
Ideally you hit something with 5 or more health, as otherwise you're just doing frogtosser but worse, m a n u a l l y. Also it costs 8, so it should be the last thing on board when they've spent most of their faeria or something generally like that.
If you want to go more all in on the control gameplan kaios is a good fit. Medallion means you can go pretty extreme kaios, which helps die less to sac.
* disclaimer- only works for bummerlames who can only count to 4
** run spirit theft in a good deck? nonsense
*** can swap the vision for a trick to get all that mulligany goodness going - but sometimes 2 tricks is already too many, ahem, awesome
inspired by my homeboy aqword