BY treasure highroll
A treasure deck that combos with windstorm archer instead of disciple or monk. Your early-game is slow, and your creatures are weak to removal, but once you get the ball rolling your turns can be very explosive. This deck is about as draw dependent as you can get. (hence the name)
For mulligan prioritize hold the line, aryana, compass, and of course, archer. Unless you get something insane, such as 2 messages + stargazer, in that case keep it so you can accelerate your treasure engine.
Look for simulacrum or magic carpet. The other treasures are situational. Sometimes spear can be good, and keyguardians can be good in a pinch. Thyrian globes are almost always playable. The discoveries are usually risky, although they are necessary for games where your deck nears depletion. Chrysalis can be good for setting up a threat, especially when you don't already have an archer on board. A 5/6 archer is way scarier than a 1/2.
With one simulacrum of obedience on board all of your 1-cost events become free, and hold the line becomes more faeria efficient than a battle toads.