R Mecha Control
Red Control Deck with the new mecha archetype. The primary goal ist to outvalue your opponent to push his orb in mid/late game.
Deck choice explanation:
- Airbot, Axe Grinder and Underground Brigand as Turn 1/Turn 2 minions. 9 is a solid number here to get a collector dropped early on.
- GS, Bomb Slinger, Junkfeet, Cap-10, Fragmenter, Cannon Carrier for the mecha archtype. All these minions provide high value in direkt combat. Cannon carrier brings additional "mobility" with the gift to get aggressive lands, good spots and nice detonate value.
- Detonate, Flame Burst, Rakoakopter, Bomb Slinger and Garudan for instant removal to starve your opponent in terms of faeria and deal with new pressure immediately. They all provide cost efficient removal.
This deck is marked expert, cause there is no straight line on how to play the deck. You often have multiple options on how to deal with your opponent and it's up to you how to outvalue him and when to put pressure towards his orb. Sometimes it needs sneaky gameplay to pull off victories against favoured decks.
Well played this deck almost faces no counter decks. While you are slightly behind against any green deck it is still possible to outvalue them and get an advantage. It's quite tough against sac but facerolls rush decks. Everything else is a more or less even matchup. The deck itself is strong enough to reach top god ranks.