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Turtle Hermit OTK
Posted by Yannibal on 15/03/2017
- 1 Campfire 3
- 3 Wisdom 1
- 3 2 Lore Thief 3
- 0 2 Spellwhirl 2
- 4 1 Water Elemental 1
- 1 1 Failed Experiment 3
- 0 2 Soul Pact 2
- 0 3 Flash Wind 2
- 3 Storyteller 3
- 3 Outland Ranger 1
- 4 4 Frogify 1
- 3 2 Aurora's Disciple 3
- 1 1 Shifting Tide 2
- 6 3 Last Nightmare 1
- 1 2 Khalim's Training 2
This Basically a pretty straight forward OTK combo deck. Summon Aurora , draw, buff and rush !
Don't try to control the board just try to find the quickest way to the opponent orb.
You may often place your lands on the opposite side of your opponent's choice, to avoid useless mid-game fights. Try to farm faeria with your small monsters (elemental will be usefull to 2ble collect) and don't forget to setup your desert lands as soon as you can, you'll need them to breach the ennemy's defense.
LAND TYPES (by number of cards)
8
15
7
0
0
FAERIA COST (by number of cards)
1.8
9
0
7
1
0
2
11
3
2
4
0
5
1
6
0
7+
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