- 3 2 Lore Thief 3
- 10 2 Stormspawn 3
- 10 2 Windfall 3
- 2 2 Seifer's Wrath 1
- 2 Divine Guardian 1
- 4 1 1 Dream Keeper 1
- 2 1 1 Rakoan Cannoneer 3
- 3 2 Spring Mochi 2
- 1 1 Failed Experiment 3
- 3 2 Flame Burst 3
- 3 Rebel Slinger 3
- 3 2 2 Curious Biomance.. 3
- 1 1 3 Rapala, the Dope.. 1
3 flamebursts + 3 cannoneers + 1 rebel slinger = 1% winrate.
it works like this: you get biomancer to draw your cannoneers and slingers, then you sac the biomancer which is conviently rakoan from then on you sac chain cannoneers into cannoneers and otk. sounds good? no? oh you have no idea.
i dropped to the very last rank of godrank with this masterpiece. Not only is the combo fairly hard to get because you have no reliable way of drawing flameburst (ideal starting hand tripple flameburst (also your opponent disconnecting)) this deck is also absuuuuuurdely difficult to play. i pulled it of once and had like 7 games where i missed lethal but i didnt miss it in one turn i actually messed up 3 turns ago when i drew instead of making land...anyways if you win with this deck ever pm me on myspace and i will give you 10% of my fwc points, have fun getting emoted by red rush players and uninstalling :*