twimpo soulsship
Posted by Dickleton on 14/07/2018
- 3 2 1 Mystic Beast 3
- 4 1 Water Elemental 3
- 4 3 Aurora, Myth Maker 1
- 3 2 Wind Soldier 3
- 5 3 3 Twinsoul Spirit 3
- 5 3 Manta Rider 3
- 5 1 1 Oversky Towship 3
- 7 2 Mirror Phantasm 1
- 2 2 Sunken Tower 1
- 6 3 Last Nightmare 2
- 2 2 Soul Drain 3
- 5 3 3 Fugoro, Merchant.. 1
- 2 2 2 Flight of the Ma.. 3
Still loses to red most of the time but not as bad as the other twinsouls decks ive seen on the hub and as every twinsouls deck its good against most other things. The mirror phantasm is mostly anti ruunin tech but is of course otherwise usefull with all the tokens. There are many cards i would love to fit in this deck like wavecrash colossus or mistral guide or emissary or creation and most of all ionas smile but i really cant find the room.
Short guide: you almost always start with desert middle unless you have water ele and explore. If you go first with water ele its almost always better to start desert and go to both sides with lakes turn 2 rather than making to lakes to one side and putting a lake on the well which is where you want a desert for manta rider. This deck is not very good at racing so you should almost always prioritize board controll, quad collection is the wincondition here. There is not much else to say, i think everyone knows by now what lands you want with what cards and the basic rules apply here.