- 7 Sharra, Dragonslayer 1
- 3 Outland Ranger 3
- 3 2 Tiki Caretaker 3
- 2 2 Shamanic Dance 3
- 3 2 Elderwood Embrace 3
- 1 Time of Legends 1
- 3 Hunted Outlaw 3
- 2 1 Bone Collector 3
- 3 1 Tiki Piper 3
- 2 2 Overgrown Tower 3
- 7 1 Battle Rager 3
- 4 2 Gift of the Rakoa 1
A deck centered around drawing Sharra early and buffing her.
It also runs 3 battle ragers, since they also benefit greatly from health buff and are low land requirement.
Not only hunted outlaw have really good stats and benefit from health buffs, but they are great removal baits.
Bone collector gains value back from your big targets (Sharra, Rager and outlaw) when they die, and also feeds on your tiki and aggressively on the ennemies you kill.
Outland Ranger and overgrown tower offers granularity in buffs, for exemple to buff an ennemy from 3 ATT to 4.
It plays as a midrange deck, you make a lot of neutrals, and ideally one defensive forest, one aggressive forest and one aggressive mountain, you very rarely need more (but needs the draw/faeria).
Gift is filler. I consider Sharra, ToL, rager, and outlaw to be core, and collector, ranger and piper very close to it. Other cards should include a lot of buffs, and other choices can include Ruunin's Guidance, although the deck is fast enough to not need heal.