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King's Guard Y Event
Posted by Masaka on 01/02/2018
- 6 King's Guard 3
- 6 3 Last Nightmare 1
- 1 2 Khalim's Training 3
- 10 2 Windstorm Colossus 3
- 2 2 Soul Drain 3
- 5 3 Manta Rider 3
- 3 2 Oradrim Fanatic 2
- 0 2 Soul Pact 3
- 3 2 Wind Soldier 3
- 0 3 Flash Wind 3
- 3 2 Windstorm Charger 3
Main plan is to train King's Guard, combat, draw Pact, play Colossus.
King's Guard may be able to compensate for mass hand assumption of low cost spells.
I felt three Pact (and Colossus) is strong but King's Guard doesn't serve as a subsutitute for Shaytan Demon.
And this deck has a serious problem that if you play King's Guard at 2nd turn, you can't play Manta Rider at 3rd turn without Soul Pact.
LAND TYPES (by number of cards)
3
0
27
0
0
FAERIA COST (by number of cards)
3.4
6
0
3
1
3
2
8
3
0
4
3
5
4
6
3
7+