Faerie Friends (GY)
This is the VOD of 3 hours of me playing the deck and going 10 wins and 4 losses.
This is a deck I made and used for probably half of the matches in the last 3 months of playing.
I can tell you it's unbelievably strong, it has some hard counter but it can still outvalue any kind of deck.
Also, it's really good against yellow rush (not if they get the perfect start, sorry).
Anyway the deck is mostly about playing Drakkar and draw faeries.
You draw drakkar, you draw a lot and you buff faeries, they're literally 2 cost creatures that can be 4-9 with 2 drakkars and an event draw.
You want drakkar in the first hand more than anything.
Cards that are not core or can be changed in amount:
Elderwood Embrace (Can be x3 or x1 but you definetly need 2);
Gift of the Rakoa (This is your lethal builder against control decks but in older versions there was none);
Flash wind (obviously related to gift of rakoa if you want to lethal, if not, you can have 0, your deck has a lot of movement anyway);
Flash Salmon (latest entry, useful in many ways but not core, you might need some other creatures, really strong if buffed by drakkar);
Soul Drain (you need at least 14 events to make faeries work so the main reason why I play soul drain is because I need events, but you will fight most of the time with low cost - high stats creatures);
Earthcraft and wisdom (They're related a lot on your approach on drawing and creating lands, you need to draw a lot in order to proc faeries, if wisdom is more consistent earthcraft is a lot faster, it's your decision).