Dream of Spells
Posted by Aasgier on 27/09/2017
- 4 Wandering Monk 3
- 3 1 Dark Stalker 3
- 4 2 Battle Toads 2
- 2 2 Seifer's Wrath 3
- 4 1 1 1 Shifting Oc.. 3
- 2 1 1 Path to Paradise 2
- 4 1 1 Dream Keeper 3
- 4 4 Frogify 2
- 4 3 Aurora, Myth Maker 1
- 4 1 Wood Elemental 2
- 5 3 3 Fugoro, Merchant.. 1
- 5 2 2 2 Frog-Tosser 2
- 6 2 2 Emerald Salamand.. 1
- 8 2 2 2 Gemshell To.. 2
I just wanted to have some fun with the Oversky Cards without resorting to Swallow and other bullcrap. The Frog Tossers are bad enough as it is, but they are very useful and really help the deck out.
Still, this deck can pull some hilarious shenanigans once it gets going, and it's more than able to hold its own. A lot of cards have high land cost or Land requirements, but even then this deck does have a large number of early game collectors as well.
There are lots of possibilities with synergy - Emerald Salamander can be hilarious with Battle Toads if you have the Faeria to afford it and the obvious Wandering Monk + Dream Keeper is in there as well. There's also nine events in the deck, as well as Fuguro, which synergize with the Dark Stalker. Also a rather obvious Aurora on a Frog, or frogs being summoned on a Lake created with Path to Paradise. Or even Frog Tosser with Path to Paradise. Gemshell Tortoise synergizes well with pretty much the entire deck, though some cards are better than others. None of the combinations are particularly flashy on their own, and I assume most of them are common knowledge.
Despite that, or this being a 'fun' deck, it takes a while to get the most out of it and it's probably the hardest deck to play well I ever made. With all these little combinations you want to take advantage of, you do want to trigger as many of those in a single match as you can to get the most value out of this deck.
The deck requires 7 special lands in total - three lakes, two forests and two mountains.
I think that's all. Have fun!