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- 3 2 1 Mystic Beast 2
- 4 3 Ninja Toad 3
- 8 2 Wavecrash Colossus 3
- 5 2 Snowstorm Lancer 2
- 1 1 Shifting Tide 2
- 4 3 Aurora, Myth Maker 1
- 4 2 Battle Toads 2
- 7 2 Mirror Phantasm 2
- 4 4 Frogify 2
- 4 1 Water Elemental 3
- 3 1 Triton Diver 3
- 3 2 Humbling Vision 3
- 4 5 Aurora's Trick 2
It's a mishmash of an inexperienced Faeria player who's been playing CCGs for a decade. I guess one would categorize this deck as midrange, that doesn't sit with me very well though. One of its merits is creature mobility, thus making it versatile being able to manipulate this very important factor of the game (as I see it). Towards the endgame it feels like a Green deck, trying to overwhelm the opponent with value.
LAND TYPES (by number of cards)
0
30
0
0
0
FAERIA COST (by number of cards)
4.2
0
0
2
1
0
2
8
3
13
4
2
5
0
6
5
7+
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