GY Tempo Buff
Posted by Boss_Smiley on 01/06/2017
- 3 Outland Ranger 3
- 2 2 Ruunin's Guidance 2
- 5 3 Khalim, Sky Prodigy 1
- 0 2 Soul Pact 2
- 3 2 Wind Soldier 2
- 0 3 Flash Wind 2
- 3 2 Windstorm Charger 3
- 3 2 Elderwood Embrace 3
- 3 2 Oradrim Fanatic 2
- 6 3 Last Nightmare 2
- 3 2 Shaytan Demon 2
- 10 2 Windstorm Colossus 3
- 2 2 Soul Drain 3
Yellow Event shell with green buffs to add some staying power to your creatures.
Mulligan: Keep any early creatures that will stick to the board, Ranger and Charger being preferred. Always ditch your green cards.
Open with a desert, almost always in the middle. If you have a ranger turn two should be a forest and them. Otherwise play to your hand. Drop 1 forest early, preferably not on a well-spot and wait on the second forest until you have a buff in hand and want to use it.
Contesting is almost always the best way to go, you want to use their lands as much as possible. 2 Deserts and 2 Forests is all you should need (maybe 1 aggressive desert as well). You don't need to play anything on forests so use them to create a path or block lands.