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Ruunin Sac

Posted by Daydreams5 on 21/05/2017

LAND TYPE(S)
Faeria cost
3
Difficulty
Deck's likes

Easy wins? Feed the Ruunin / Wrangle the Ruunin / Doomgate the Ruunin.

Basically, you'll be using Ruunin as a HUGE BEAST in this deck, and if she can't do the trick by herself, your Soul eaters will.

Your core win condition is as retarded as it sounds: keep killing your creatures until your opponent can't deal with the SE's numbers

Eventually, the hermit / oaklings will kick in with buffs, making sure your board is not only alive, but REALLY hard to clear. Only hard removal will be effective, or trading big creatures, which is perfect for us, because all it really does is give our SE's +1/+1 and weaken their board.

Mulligan priority:

1st - any creature for turns 1/2 (wood ele is the dream, deathwish ghoul is excellent, and hermit also rocks)
2nd - Doomgate / wrangler (wrangler is KICKASS if you also get a deathwish ghoul)
3rd - Feed the forest / Gnat (Gnat will prove to be good, but certainly not the best pick for this list... Simply because you have no way to heal and you don't want your buffs here. However, it is a great shot to set up wrangler ->gnat for a juicy 5/2 and a new fly of doom)

Playing against burn? No problem, you're very likely to feed their combat targets anyway. Do look out for overkilling the gnat, though.



Card analysis:



Core Cards:

-> Ruunin, The Relentless : The lovely fox / wolf that inspired me to make this deck

-> Feed the Forest : Not only does this provide you Faeria, it both scales in the craziest way with Ruunin AND ensures your last word card won't be frogified/phantasmed (you can even Ruunin->Feed for free faeria after Ruunin has fallen at least twice)

-> Soul Eater : These guys are basically your second Ruunins, except they come in as twins. Triple Twins. Make sure to sac a lot of things in order to grow these kids big and strong.

-> Oakling / Elderwood Hermit: Buff cards to make your board healthy and strong. These ensure you're controling the board while you sac smaller creatures.

Remarkable mentions:

- Doomgate, Door to Oblivion : This thing is capable of doing SO MUCH for you: it shakes your opponent, who's going to have to be wary of Ostregoth's 13 damage + haste warning, it allows you to instantly trigger Last Word-type text if you don't want to play Wranglers / Walkers into the board, and so on.

- Demon Wrangler : My personal choice for a low-cost sac. These guys are competent at harvesting, and the Flying 5/2's spawned are a versatile tool, as they can both take down medium targets or be used as flying harvesters.

- Bone Collector : Things dying? These guys can profit from it, and become a really solid frontline for you. Despite not having mobility, BC's are good at moving around the board, as they can vulture their way around combat situations and slowly grow. your opponent has to be carful with these, as they easily snowball out of control.

The aforementioned cards are REALLY good in this list, but they're not central, and thus, can be easily substituted for other things, Core cards, however, are NOT subject to change, without them, you really can't play this deck according to the strategy I described. The next cards, however, are literally about your personal choices, you can fiddle around with these as much as you like, who am I to judge.

Techs used:

-> Wind Soldier : deal 3 damage to a creatue or face for 3 faeria? Damn sure I want this. HOLD ON, IT CAN EVEN HARVEST BEFORE THAT? DAYUM SON. I'm a big fan of this

-> Annoying Gnat : yes, it is a tech card. I simply am afraid of the damage from this, but since it is "staple" in sac decks, I kept it.

------ Mind you all, I just hate burn, so having too many of these is just asking to get Seifer's Wrath'ed straight up. You could potentially take out ghouls and wind soldier for more gnats, but I really like having the faeria / haste advantage in this deck.

-> Wood Elemental : Land acceleration is great. Land acceleration AND TAUNT? Damn, let's do this. The 3/4 Body for 4 Faeria certainly is worth the price, and is a 1/30 chance of drawing it straight up. If possible, swap something to increase your chances of getting this in mulligan.

(NOTE* I highly advise against having more than one elemental. Although it looks like they're friendly and useful, they will be taking space in your already tiny list of 30 cards. Versatility and power will outdo the ele's cost effectiveness in the long run)

-> Sagami Grovecaller : this adds a great mobility to this deck. I personally am a fan of this card ever since I first saw it, so yeah.

LAND TYPES (by number of cards)

0
0
17
0
16

FAERIA COST (by number of cards)

3
0
0
3
1
9
2
10
3
2
4
5
5
1
6
0
7+

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