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Green Yellow Control
Posted by Xaco on 10/04/2017
- 4 2 Ancient Beastmaster 2
- 10 2 Tethra, Soul of the W.. 1
- 6 2 Verduran Force 3
- 6 2 Wild Avenger 3
- 5 3 Khalim, Sky Prodigy 1
- 5 5 Windborne Champion 3
- 2 2 Soul Drain 2
- 4 2 1 Mistral Guide 2
- 2 1 Faeria Tree 1
- 3 2 Elderwood Embrace 3
- 2 1 Earthcraft 2
- 2 2 Ruunin's Guidance 1
- 6 3 Last Nightmare 3
- 4 1 Air Elemental 2
- 4 2 Choking Sand 1
First version of a yellow green deck that uses movility and big creatures as it win condition.
Mulligans:
-Air elemental: good faeria collector and increases our land placement
-Earthcraft: land placement and draw, what this deck needs most
-Wild avenger: good against yellow rush and crackthorn RG, good body to fight against other collectors
-Khalim: disgusting movility for early game, good double collector and can put a lot of pressure into your opponet.
-Ancient beastmaster: good for harvesting and snowball power
LAND TYPES (by number of cards)
0
0
14
0
16
FAERIA COST (by number of cards)
4.5
0
0
0
1
6
2
3
3
7
4
4
5
9
6
1
7+
I’m currently ranked 4, I have some advice;
x1 any card is too rare to count on. better to run x2 of things, so you know you have a decent chance of getting one in your top 15 cards (if you average playing through half your deck per game.) run x3 of things if you REALLY need them.
some of those x1s, I would consider getting rid of to make x2s.
also going windborne champion at x5 deserts AND going x2 forests, even with Earthcraft, is really really really slow. Usually if you want to go something with more than x3 type of land, you go mono-color.
Especially if you draw 1-2 of your champions early. then they just clog your hand for 7 turns until you can play them, (usually half dead by that point, if you don’t have the cards to defend yourself.)
Remember you need to think of:
A) defending yourself from very early rush
B) maintaining board and well control and
C) having a way or two to finally finish off your opponent.
…and then the cards you choose to complete those tasks should all synergize really well together.
… I could give you more advice … but I think that robs you of the fun of the game, (if you enjoy strategizing yourself.) …and besides I sort of don’t want to empower my opposition…