GY Selfdmg Control
Posted by Shagric on 10/02/2017
- 3 Healing Song 1
- 3 Storyteller 3
- 0 1 Weeping Idol 3
- 6 2 Wild Avenger 3
- 5 3 Ruunin, the Relentles.. 1
- 0 2 Soul Pact 3
- 3 2 Shaytan Demon 2
- 2 2 Celestial Tower 1
- 4 2 Choking Sand 1
- 6 King's Guard 1
- 2 2 Gaea's Grace 1
- 2 1 Earthcraft 3
- 2 2 Ruunin's Guidance 1
- 6 3 Last Nightmare 1
- 2 3 Altar of Souls 2
- 3 2 Wind Soldier 1
- 2 2 Soul Drain 1
- 20 Radiance, Imperial Ai.. 1
The 3 offs (+ Radiance) are the core cards of the deck, they can be exchanged if you do not own three copys, but it hurts the deck a lot.
(for example: i had only two altars for a long while, so i added 2 shaytan demons for the self dmg proc, which worked just fine)
The cards with only one copy are the possible techcards and can be switched; just make sure to run enough heal :P
Mulligan for storyteller, weeping idol and earthcraft. If you have two of those, you can also keep a selfdmg card. In case you run shaytan demons, they are also a good starting card.
As for landplacement: always start with a destert of to one side, and get to 3 deserts asap. only place a single forst infront of your orb to play earthcraft, but delay the second forest until you realy need it to drop a wild avanger. After you got three deserts and a forest its much better to place double prairy for mapcontrol or draw cards.
Have fun playing the deck. It IS mostly a fun deck, because its rather weak against rush..
*edit: Altar of Souls got nerved a while ago, realy hurt this deck. perhaps annoying Gnats would be superior now. needs an update! Gaea's grace and ruunin's guidance replaced with emp command and so on. saw a similar list with both gnats and emp command not to long ago with a couple of upvotes. search for that one if you want to experience the gameplay of this deck.