[Khalim SC First Place] - Green Ramp
This deck is all about playing the first 7-8 turns very precisely. In most cases, if you stabilise, you win.
Weakest cards in the deck are Colossus, Time of Legends, and Grovecaller. If you want to be more robust to rush, you can replace these with Zephyr Vulpine/Grove Guardian/Guidance. Stuff like Ulani/Laya are good too, but for every legendary you include, the less consistent your mulligan.
Always keep Wood Ele, Willow, Stalker and Kodama (get rid of Kodama if you know you are playing against rush). Kodama unlocks the rest of the deck, we want to play it on the 5th forest as often as possible. You can also keep Oak Father as a turn 2/3 play if you have nothing else
Almost always start sideways and go to both sides. Against Burn and Carassius you need to go hard down one side. Burn you should try to go to the same side and kill their stuff before training/flash wind comes down. These are both tough matchups though.
Yellow fliers: With double wood ele opening, you can win this going down one side and not letting them set up. The most consistent way to win is go both sides, keep the orb blocked and outvalue them over time. Unless they get some amazing early game tempo, this is a very difficult matchup for fliers to win, they essentially have to burn you down. The deck is built to play around barter, they don't have good feed targets and if they want to play a 6 cost Aryana, that is great news!
Blue Jump: Go opposite side, get as many early collections as possible. If you can stabilise with more than 6 health, you are fine. Early game you just want to play as much stats as possible. As the game goes on, Oak father should only be used as a feed target unless you are swimming in faeria/absolutely desperate. Kodama and Golem are absolutely crucial.