Ranma's Jumping Souls
The deck I used to reach top 3. I'm really proud of it :)
Use your elems on a side to go as fast as possible next to the oponent orb. Try to set up a safe double collector on a side while fighting for the control of the other. And then unleash the ridicoulous power of the Twin Souls directly onto your oponent's orb.
The Yellow removals in addition with the buffes, flood, and mobility of blue is really strong to control the board fast and apply pressure on your oponent.
HARD MULLIGAN FOR ELEMS OR KHALIM!!!! The less lands you create by yourself, the better you'll be in the game.
Red control with firestorm and garru can be though if you commit and not play around AoE's. So play it smart and outvalue him by creating a decent enought board each time he clears yours. You must be patient and force him to play his AoE's in a weird way, keep a last nightmare for garru ;)
G/Y sacrifice is a very bad match up too. Try to pressure him as fast as possible and to control the board. Sometimes you will play very agressive on board control, and sometimes you'll have to go face and pray! Triton trainer + Ninja toad does 5 damages ;)
Every other match ups are favorable, you only need to react well to every situation and always prepare your gameplan 2 or 3 turns before each one. This deck is NOT beginner's friendly, because 1 mistake can cost you the game! But it's really strong and I advice you to test it out! ;)
Having problem to manoeuver it? I advise you to check out my youtube channel where i often play with it and explain my choices ;) : https://www.twitch.tv/ranmmapsycho
CHANGES : -2 last nightamre -1 choking sands - 1Mirror Phantasm. +2 Wavecrash colossus +2 frogify.