Turbo Tale of Angry Illusion
This deck has immense scaling and you will often field 20+ attack Illusions. Good against control decks, weak to rush.
-------How to Play---------
Firebringer buffs from: All creatures but Radiance.
Illusion buffs from: Tale'd 3 cost creatures, Blood Song'd creatures, <=1 cost Hate Seeds.
Commander procs from: Drawing Illusion, Radiance, Hate Seed, playing Tale.
Mulligan for: Tale of the Old Turtle ideally, or Blood Song. You need the early discounts.
First land as a lake infront of the orb is usually good for Commanders and later for Illusions. You usually want to build towards the opponent to defend until you get the big stuff out.
Early game you want to spam out as many discounted creatures as possible. You don't really want to pay full cost because it is expensive to lose them and they won't buff Illusion of Grandeur. Therefore you need to wait to play Tale or Blood Song first.
Outland Ranger is required to give you the 1 damage from Campfire, and it procs Stalker.
Radiance doesn't get discounted from Blood Song (directly) or Tale so seems bad but it does get discounted from the Blood Song orb damage and is needed for healing given the 3 Blood Songs.
Stalker + event doesn't seem to buff Illusion - seems unfair to me. Anyway it is angry and cheap so stays.
*This deck was originally created by xxdragonxx and I made a few changes after playtesting*