Revised my Red Control from back in 2018.
A few notable things have happened in between the years.
1) Mulligan changed and as a result decks can afford to run less t1/t2 collectors. Especially control decks benefit from this. If you are still unsure on how to work your way around the archetype or simply prefer a sounder opening consider adding 2 to 3 copies of Axe Grinder or Underground Boss.
2) A lot of the tech cards I slotted in for the then oppressive blue jump are no longer relevant/ needed updating
3) Buffs to Sprites and Cap-10 give access to fairly low costed stats and can play off your removal
4) Flameburst was added to flesh out some of the removal pieces as well as add more reach with Raidiance departing from the archetype after having received a substantial nerf