corrupted kaios
Posted by JBT81 on 03/11/2019
- 4 2 Gabrian Cistern 2
- 8 3 Baeru, the First Wave 1
- 2 1 Triton Sanctuary 1
- 8 3 Ignus, the First Flam.. 1
- 5 2 Imperial Drakerider 3
- 6 6 Kaios, Demented Overm.. 1
- 3 Enslaved Priest 3
- 4 3 Ignusi Ritualist 3
- 5 3 Aurora's Creation 3
- 8 2 Wavecrash Colossus 2
- 4 1 Fire Elemental 2
- 5 6 Emperor Kaios 1
- 4 3 Imperial Trooper 3
- 5 5 Baldurion, Evil Archs.. 1
- 5 1 Kobold Smuggler 3
The cards I've chosen have special effects similar to Combat effects called Corrupt that trigger when an individual unit with the ability moves onto an enemy land. This can only be triggered by manually moving the creature rather than using events, like flash wind, to move them.
This deck is mostly for fun, but at my level (I just started playing)) it wins often enough in casual.
I find that it is best to save one kaios for later and play the other as soon as it is safe to do so, I will let you guess which is which. The sort of lands you play where matters right? I like to play the red lands around the edge of the board and the blues towards the middle or offensively because of baeru and the colossi with the exception of one or two blue lands in a protected area for the sanctuary and the cisterns.
I hope you have a good time with this deck. I made this out of my love of the game and the happiness it brings me.