[NO DLC] Mono Green Midrange
This is a Green variant that offers a good introduction to the midrange playstyle.
Start with a Forrest to the side when you have a turn one play like Sagami Warrior.
If you have something like Verduran Force or Queen's Guard in hand, it can be helpful to start with a Forrest in front of your orb, so when you play your card turn 2 you get to choose sides accordingly to what your opponent is doing.
Use the provided mobility to set up big bursts or take value trades.
Your gameplan is to push down one side with double lands and contest the opponents well.
Tiki Caretaker and Tiki Piper double down as good collectors in the back line.
You can often catch opponents off guard with an early double land into Queens Guard.
Against some matchups it might be beneficial to go for the rush gameplan and build lands directly to your opponents orb.
Overall I find this list very flexible in the way it can be played, so I think it is a good starting point for anyone looking to improve in Faeria and learning how to adapt to different strategies according to the matchup.
If you don't have all the required cards or want to adapt to certain meta decks, you can use a variety of good cards from this pool:
↳ "Punishment" (currently really good, because of all the Wild Land cards aswell as discovered cards or treasures), "Deepwood Stalker", "Shamanic Dance", "Maceman", "Emperor's Command", "Falcon Dive".
If you have any question, feel free to ask here.
PS: Yellow is a pain, especially with Choking Sands.