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BG Ramp / Handbuff Combo

Posted by SuperbLizard on 24/12/2022

LAND TYPE(S)
Faeria cost
4
Difficulty
Deck's likes

This deck focuses on utilising Failed Experiment in conjunction with powerful last word abilities like Eredon and Oakling. It can also be used to discount cards like Frog-Tosser when no value trade is possible or discount draw effects like Fugoro and Lore Thief. Curious Bromancer makes up for the expenditure of cards and ensures you won't fall behind in hand size. It also enables the deck to operate at a very consistent level, providing the player with some reliable tools to answer different board states. Deepwood Stalkers and Frog-Tosser are great in combination with Oakling and the two whales can put on a lot of pressure with the right positioning (often a three turn or two turn clock with the right buffs). Speaking of; getting the Eredon buff is crucial as most of the deck is creature based and you will be able to make back your investment relatively soon. Water Elemental and Wild Growth provide some much needed acceleration and let you get to your power plays a lot faster. A lot of the strength of this deck comes from careful preparation. Make good use of the Biomancer tutoring and you can devise a working a gameplan for almost any occasion.

Happy Holidays,
Lizard

Update 05.07.2023

-3x Ruunin's Guidance, -1x Humbling Vision, -1x Ulani, Defender of Oversky, -1x Shifting Octopus
+3x Spring Mochi, +3 Windfall, +1x Ancient Beastmaster, +1x Plague Bearer, +1 Lore Thief

I decided to revisit the deck and make some changes and lean heavier into the combo aspect. The Mochi Windfall package is a decent value engine. With a third copy of Lore Thief it should be fairly easy to access the discount. You can even use Curious Biomancer before Lore Thief in order to increase your chance of drawing it.

Water Elemental did provide for a solid early game but I felt it was often too costly and too much of a detriment to recover from when drawn later on. Adding a 1 of Plague Bearer really helps the deck as it helps you stabilise the mid game after trading off your board.
Losing the 3x Guidance makes your 2 turn kill setups harder and makes the red matchup worse. On the flip side the deck is now overall more synergistic. It is especially hard for the opponent to come back from a lead once a Beastmaster is established and you can curve into your power plays.

LAND TYPES (by number of cards)

1
19
0
0
11

FAERIA COST (by number of cards)

4
0
0
6
1
0
2
12
3
1
4
6
5
2
6
3
7+

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