[NO DLC] The Yellow Fish Express: Destination Face
So this deck is more commonly known in the Faeria community as yellow rush.
Historically speaking it has seen alot of different variations and while this one is certainly not on the same powerlevel as the older pre-nerf variants, it does have its merrits.
Look for either Maceman, Air Elemental or Shaytan Demon in your starting hand.
Start the game with double neutrals towards your opponents orb and try to get some aggresive desserts in that juicy juicy face proximity.
This is where all your hasty boys are the happiest.
Especially, if they get to collect from the enemy well. That's the big boy bonus.
Balloon Fish is a really neat tool to either allow for multiple face hits in one turn by freeing up space for more attack paths or to dodge some enemy taunt, or even setup double collection. Demon Wrangler is ideally used on Khalim's Follower and helps putting down immense pressure.
All in all I'd say this deck can be rather difficult to pilot since you always have to evaluate wether you want to go for face damage or board control. I often prefer to do the later, if I can starve out my opponent from getting additional Faeria.
Of course there will also be those games where you high roll like a mad man.
It's still yellow rush.
This should perform good into alot of slower decks and midrange decks.
If piloted well, this can even beat the likes of mono green or gy sac. I'd say red is probably one of the hardest matchups since cards like Bomb Slinger and Groundshaker just murder you.
Take care and have fun yellow rushing people on ladder.
Bring back that bittersweet yellow rush nostaliga and let other people experience the joys of getting cheesed by the sandy love brigade.
[Update 10.02.2020 I took out 2x Zealous Crusader and 1x Maceman for 3x Manta Rider. I found myself going for control lines most of the time, so Manta Rider seemed to be the better fit. It also provides a good Faeria dump for acess Faeria collected with Balloon Fish.
Adding 2x Lord of The Wastes in place of the previous 2x Air Elementals gives you both a solid opening and a good tool for pressuring mid to late game.]