Swarming, Banon, OP
Take faeria well ASAP or you are run out of power.
The play style is, complete defending at start, do not use 2x land at any moment until you completed 3 waters 2 sands 1 fire 1 forests.
Try to Summon "Swarming Carassius", and use "Aurora's Creation" to copy "Swarming Carassius", If you dont have, get and use "Iona's Smile" or draw it with drawing effect cards.
If you feeling bad at hand cards, or you have 9 cards, try once the "Dream Keeper".
Remember the plan, Plan A:
Summon six times "Swarming Carassius" at any cost, Everytime you summon it before, MAKE SURE "Swarming Carassius" not in battle field, that is not strict but I am strong recommend do that. When you done these summon, Keep get power for Plan B.
If your opponent successful to defeat these "Swarming Carassius", or you are run out of decks, use Captain Banon to help destroy opponent.
This deck is little weaks at duel rush decks and afarid range decks at start, only one thing you could do is get summon out any troops to defend or as blockage.
"Emperor Kaios": Attaction! If you encounter the "Emperor Kaios", DESTROY IT AT ANY COSTS seriously. or put a "Doomsday" and replace "Iona's Smile" on deck.
"Tale of The Old Turtle": some lucky draws.
"Demon Wrangler": replace "Lore Thief" or "Storyteller" or "Swarming Carassius"
"Failure Experiment": get cost reducion to get use these one of effect:
["Storyteller", "Lore Thief", "Swarming Carassius", "Dream Keeper", "Stormspawn"]
Mainly use on ["Swarming Carassius", "Dream Keeper", "Stormspawn"]
Pretty useful but take care to use, because these only 3 cards.
"Stormspawn": a combo ["Failure Experiment", "Windfall", "Stormspawn"] to get power. this combo needs least 10-4+1 power points to use, or you have another card "Failure Experiment", then 10-4-4+1+1.