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Yellow Rush

Posted by deskopt on 16/03/2017

LAND TYPE(S)
Faeria cost
2.8
Difficulty
Deck's likes

Best Opening Hand:
1 Freedom Fighter
1 Khalim's Prayer or Soul Pact
1 Oradrim Monk, Wind Soldier, or Khalim's Follower,

If enemy opens with lands on the side of his orb (not on middle), try to open with prairies and rush middle to get closer to him. If you have freedom fighter because you can use him to rush to enemy orb and plant a land by him.

If enemy opens with lands in the middle you need to use prairies in the middle and try to stop him from rushing to you but do not lose track of your main goal, gaining lands near his orb than can gather faeria and attack in the same turn. If he is playing defensively, and stopping you from getting lands near his orb, you may need to use a creature with Charge&Haste ability like Wind Soldier to plant a land near his orb. There are many ways to do this just try to get a land around the middle and get wind soldier as closer to orb as possible. If you are not able to get lands near his orb (at least 1 step away) and he takes all the lands near his orb you can basically surrender because it will be near impossible to win.

If you start second, you have the Explore card. Sometimes it may not be a good idea to spend it in the first turn. For Example. If opponent opens with land on side of orb, you open with two prairies in the middle, opponent places land in the middle, you can use your explore in second turn and place a land 1 step away from his orb and you are able to get a creature like freedom fighter to attack and place another land from that land and you would only need one more land to start bringing down all your yellow creatures (wich require 2 yellow).

So I usually keep my explore card with this deck unless opponent opens with two prairies rushing middle towards me, then I would create 2 prairies + explore and rush/block him.

If opponent opens rushing (middle lane), block him and try to rush him faster. You can start with prairies if you have a freedom fighter in the opening hand.

Try to get your lands near the opponents orb, preferably by his well so you can gather faeria with creatures with haste and attack the same turn, which makes zealous crusader bigger every time.

1 doomsday, use only when there is no other way out, believe me it has saved me plenty of games. Other than that it's a pretty straight forward yellow rush deck.

LAND TYPES (by number of cards)

3
0
27
0
0

FAERIA COST (by number of cards)

2.8
6
0
3
1
4
2
6
3
4
4
4
5
3
6
0
7+

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