Ok imma write a guide now or something.
Mulligan: Reveller or a bargain or a verduran. ideally you have an ogre dance a bold bargainer and a red devil or something. basically hands that let you curve out nice and early, of course you dont always get that but its not any more or less consistent than your normal bargain list.
Most of the time you start with mountains but if you have nothing playable till turn three except a verduran and you are not playing against yellow you can go for turn 2 verduran.
Gameplan: This is very very difficult. This deck can turtle very very hard and basically grind almost every deck out until they simply have no cards left, ive beaten a reaver deck with mobie and 3 creations like that but i only went for that gameplan because i thought it was blue jump, normally against reaver you want to be agressive which is where the verdurans come in, those are amazing for pushing and if you can support them with salamanders and bargains to not run out of gas this deck can run a train over most stuff. The scariest matchup for this deck is burn obviously and after that yellow flyers, you have to be defensive against y fly and just grind them down but you have no heals and only 2 taunts and they need to poke you only 4 times with mantas and champions. this matchup is very similar to old gemshell bargain vs y fly but this deck is weaker in this regard and the matchup is probably fairly bad unless you get good aoe clears. The biggest advantage of this deck is its ability to go midrange if needed but also turtle with salamanders if needed. revellers are fantastic as a back up plan if you dont have bargains so the dead turns bargain often has are rarer.
Keep in mind that salamander value is not your wincon so you can afford some lower value salamanders if it gets you tempo or keeps your board stable and if a salamander goes on a reveller its crazy good its like a 4th ogre dance basically but with no rng. this deck even can beat yellow rush (sometimes, if you draw well which you wont), but dont worry abrakam will release 70 more yellow haste creatures in the next expansion to make sure that yellow rush really never loses to anything ever.
red combat- good
yellow tempo/ flyers- coinflip
yellow rush- lol
red yellow burn- very bad
mono green- depends when they get ruunin and what you get of magnus
anything that can make very very big creatures or has ruunin- bad
gy sac- good because you have aoe but also kinda a coinflip
blue green swarm decks- very difficult because they have fish gift combos but you have aoe and you will be able to swarm with big creatures too, maybe its better to try and be the agressor in this matchup but i havent tried it. If you are defending tho you have to keep an AoE in hand for the tripple fish rain and frogtosser and then also have enough power on board to deal with the double gifted 40/40 frog. if you get past that they basically have no deck left and you win gg wp ez clap. Its a really weird matchup where both of you play very few cards and safe up a ton of faeria and try to set up for your respective combos.
parasharas quad colour deck- monkaS
ok thats all ive got, i find this deck pretty fun and i have a good winrate with it but whatever just play yellow rush instead...