Side-rush green blue
Choose a side and RUN TO ENEMY's ORB. Don't look back! Always move forward!
If playing vs rush, then defend your orb.
Cards to be considered:
Horsemaster: feel a bit heavy, because by the time you have 3 wild lands you are probably at enemy's orb already (thus not needing horsemaster). Most of the time shifting tides is better option, so I removed horsemasters.
Shifting octopus: I ultimately decided to have more buffs instead of octopus, but it's a good card and can be considered.
Freedom fighter: If it feels heavy it could be reduced to 1. So far it feels useful to me.
Best cards ever: Tyranax, closely followed by Deepwood Grizzly and Ancient Herald.