MCXIV 4th-Choke Neutral-Red Rush
Posted by IWinAgain on 10/09/2017
- 3 3 Syland Horsemaster 3
- 5 War Yak 3
- 1 Imperial Drain 3
- 3 2 Flame Burst 3
- 5 1 Crumbling Golem 3
- 4 Maceman 3
- 3 Hunted Outlaw 3
- 3 1 Axe Grinder 3
- 2 2 Seifer's Wrath 3
- 2 The Emperor's Command 3
This was really an oversky meta-choice. The 4/x Neutrals put an insane amount of pressure on elementals, and you should be heavily favored (80-20) vs everything except red control (which is about 90-10 vs you). You're looking to catch a maceman, war yak, or outlaw in your starting hand; if you have this, preferable support cards are command, syland, or drain (dream hand is 2 neutrals and one of the 3 support cards). Red cards are very good at locking the game out if you can establish early board control.
Vs Y-rush, you are looking to outrace; syland + a neutral is a great start, and always be on the lookout for chances to develop 1-aggro neutral land with 1 blocker neutral land.