RY Fatigue Wishes
Posted by Reath on 20/06/2017
- 2 1 Earthcraft 3
- 2 2 Seifer's Wrath 3
- 5 3 Firestorm 2
- 10 2 Windstorm Colossus 1
- 3 2 Windstorm Charger 3
- 7 2 Hellfire 3
- 10 2 Garudan, Heart of the.. 1
- 4 2 Firebomb 3
- 6 3 Last Nightmare 3
- 4 2 Choking Sand 2
- 3 2 2 2 2 Three.. 3
- 2 Divine Guardian 3
A deck that stalls the match for as long as possible by using removal to kill all creatures the opponent plays. When it has board control, fatigue, cards from Three Wishes or the Windstorm creatures are used to finish the opponent off.
Divine Guardians are the main faeria collector. If you kill all your opponent's creatures, it's hard for your opponent to prevent you from collecting faeria, since Guardians can't be targeted by events.
Windstorm Chargers can be used to kill big creatures when used with events. They're also good faeria collectors and can do burst damage to the opponent's orb.
In the mulligan, look for Divine Guardians and Windstorm Chargers.
Waiting for fatigue isn't usually the best way to finish matches. If you get an opportunity to safely finish off your opponent, it's better to finish the match earlier, so your opponent doesn't have time to save up resources for a comeback.
The deck has very polarizing matchups. It's very strong against some decks (like red control and RY burn) and very weak against others (yellow rush and green midrange). It's not well suited for climbing the ladder because of that, but it's fun to play if you like grindy control decks.