Mile High Club
Posted by QuantumChaos on 29/05/2017
- 5 Freedom Fighter 1
- 4 Queen's Favorite 1
- 3 Fortune Hunter 1
- 1 2 Khalim's Follower 1
- 3 2 Oradrim Fanatic 1
- 4 2 Khalim's Skyguard 2
- 4 1 Drakkar Skycaptain 3
- 4 2 Dune Drake 2
- 4 1 Wind Wisp 1
- 0 5 Oath to Oblivion 1
- 3 Rebel Glider 1
- 3 Master Swordsman 2
- 3 Queen's Assassin 1
- 3 2 Oradrim Monk 2
- 3 1 Oradrim Templar 1
- 0 5 Desert Twister 1
- 3 2 Wind Soldier 2
- 4 2 Shaytan Scavenger 1
- 4 1 Air Elemental 2
- 3 2 Death Walker 1
- 3 1 Demon Wing 1
- 2 2 Iona's Smile 1
A fast sand deck that features a healthy blend of flying, haste, dash, and charge creatures,with some attack/life boosting and attack god bonuses.
Ideally drakkar skycaptain and or air elemental is best played within the 1st few rounds to get you farther to the god and boost future flying creatures as they are drawn.
The haste creatures also are helpful in advancing quickly to the other side but should be used sparingly for advancement as they can be heavy hitters when you've made it to the god.
Faeria harvesting can be useful if you can get at least 1 card on a harvester(skycaptain usually) but for the most part once you reach their god all faeria goes towards summon,surrounding,and slamming their god.
if you cant place land in 2 spots right next to their god at the very least try and get the top right harvester summon spot and force your way to the god from there.