Red Combat Rush
Posted by Reath on 17/05/2017
- 6 Queen's Guard 3
- 3 2 Underground Brigand 3
- 5 3 Seifer, Blood Tyrant 1
- 5 2 Shedim Brute 3
- 6 3 Groundshaker 2
- 2 The Emperor's Command 3
- 1 Imperial Drain 3
- 4 2 Gift of Steel 3
- 3 1 Axe Grinder 3
- 3 2 Flame Burst 3
- 2 2 Seifer's Wrath 3
A Blue Jump counter deck. It works against other decks too. I used this deck to climb from rank 5 to god rank.
Use taunts and Imperial Drain to keep blue jump from collecting faeria, so their colossus doesn't get discounted. The combat creatures allow you to get extra faeria by hitting the orb. The Emperor's Command's debuff is used to get better trades and more pings from your combat creatures.
Hard mulligan for Guards. If you have a Guard, you can keep Imperial Drains, Emperor's Commands, Axe Grinders and Gift of Steels.
Start by creating double prairies upwards, then summon a guard in front of your opponent's jump creature. Try to get a mountain spot next to your opponent's well for Axe Grinders.
Use Imperial Drains when your opponent has creatures that could collect faeria on the board. The taunts can also be summoned near your orb, if you need to prevent your opponent from hitting your orb.
Edit: I changed a few cards to improve the deck.