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Seven Bargains

Posted by DoigteurFou on 15/05/2017

LAND TYPE(S)
Faeria cost
6.3
Difficulty
Deck's likes

The deck with which I won the Garudan #9 tournament (on my KAKATOR smurf), some people seemed to be asking for the list.

This is a control deck that is very high value oriented. The key card is the bold bargainer, both enabling the bargain crazy stuff we already know as well as being a 7cost card for the synergy of the same name.

Basically, you prefer to start blue with this deck to either enable mochis or commanders on harvesting positions. When I have a bold bargainer in a monored hand I also tend to full keep (especially when I have explore) to hope I can start bargaining very early, hoping I won't draw into mochi or commander next. It's a bit risky but I lost only one game doing that. Otherwise you just mulligan for mochis and commanders.

The deck doesn't seem that hard to play but there are a lot of subtleties about how to choose which things to play and in which order to play everything according to the current game. There is no hard rule as to when to bargain or not ...etc... and you will have to adapt all the time. The deck is also quite fun to play.

Something that will make you guys happy: this deck destroys blue jump, and is well favored against crackthorn.

LAND TYPES (by number of cards)

1
11
0
18
0

FAERIA COST (by number of cards)

6.3
0
0
0
1
0
2
6
3
5
4
0
5
4
6
15
7+

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