Blue Sniper/
Posted by Daydreams5 on 29/04/2017
- 3 2 Lore Thief 2
- 7 2 Mirror Phantasm 1
- 2 2 Gabrian Enchantment 2
- 2 2 Sunken Tower 3
- 1 1 Shifting Tide 2
- 6 1 Ancient Herald 2
- 0 2 Rushing Wind 3
- 7 7 Dream Reaver 3
- 3 2 Spring Mochi 2
- 4 4 Frogify 2
- 8 2 Wavecrash Colossus 2
- 4 2 Gabrian Archon 2
- 3 2 Humbling Vision 2
- 4 3 Aurora, Myth Maker 1
- 1 5 Forbidden Library 1
DISCLAIMER: Rushing Winds = 3 cards of your choice to fill up the deck.
Core win condition: use dream reaver + discounted colossus right beside enemy's orb. Herpderp damage + herpderp health.
If you're new to Faeria, -REMEMBER THESE-
(1) - Use dream reaver to:
-Keep your ass alive
or
-Begin your burst
There's literally no reason to play dream reaver if you won't be able to reach your opponent's orb next turn, or you're in 100% safety from enemy creatures (consider movement tricks here)
(2) - Abuse of your land-movements to slow down progress towards your orb (fuck Yrush). Try to mantain library on board, play it ASAP and you should be fine against anything that isn't red (firebomb = trouble)
(3) - Since you have Blue Colossi, make sure to harvest offensively, use your shifting tides / sunken towers to rush through a side and establish your dominion early on.
(4) - DO NOT frogify anything unless it compromises your orb by a 2~4 turn clock. The idea here is that you use land movement to isolate enemy creatures in open sea (forcing the opponent to create lands with the power wheel/ other cards)
(5) - Gabrian enchantment can be used in both low-health enemy creatures and high-health friendly creatures. I find it really useful to GE yellow stuff that survived combat, since most of them have low health to begin with.
PS.: if you're against burn, surrender. Seriously.
Mulligan:
1 - Lore Thief / Spring Mochi / A,Mm (Aurora, Mythmaker) make great harvesters.
2 - You have one of them? Sunken Towers rule. Forbidden Library is also great, but the towers are your priority for pushing things away.
THE DREAM: keep mochi/ lore thief, library and sunken tower, if you get A,Mm in turn 2/3, perfect.